Rogue Alchemist
# Plot
You are Alchie, a maltreated servant of an evil Alchemist. Delve into his strange basement, slay his monstrous pets, and find a concocted solution to end him once and for all. Maybe you'll find the path to life everlasting?
# How To Play
Instructions can be found in game under "?" (SHIFT + /)
Throwing items at enemies is amusing. You can throw things by right clicking items in your inventory, then selecting 'throw', then clicking on a target.
# NB. PostJam "NoDiagonals" Version
I have uploaded a post jam version. Its only change is that it removes corridors that require diagonal movement from procedural generation. This is to support people without a keypad who might get stuck without diagonal movement keys.
# Spoiler for end boss beating recipe below (your time is precious)
End Boss Potion Spoiler:
Mix Orange Potion and Blue Potion, making a Harmonious Potion.
Mix Harmonious Potion with a Gold Potion to make an Effervescent Potion - throw it at the boss.
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | EerieExpanse |
Genre | Role Playing |
Made with | Godot |
Tags | Seven Day Roguelike Challenge, Roguelike |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Development log
- NoDiagonalsVariantMar 14, 2022
- Submission NotesMar 13, 2022
Comments
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This was satisfying to beat, but a tad on the easy side. Every enemy I came across could be killed with normal attacks and as long as I waited between fights I never had to worry about my HP.
SPOILERS:
Overhearing the boss murmuring on the final floor was a clever and charming touch. I didn’t need to read the spoiler! I brewed up 10 boss potions in preparation for a big fight. I was genuinely surprised at what I was seeing when I threw that potion :)
Thank you very much <3
I agree. We never found the scaling sweet spot. We also erred on the side of easy due to the competition advice we could find, but it is too easy. Next time, I will prioritise enemy complexity and balance more.
pretty fun… but I got stuck once I found a required diagonal movement. I don’t have a numpad.
Ok that's good to know. Thank you for the feedback and I'll take that into account for next game!
For what it's worth Cody, I've now submitted a post jam variant that removes corridors requiring diagonal movement. I would be honoured if you would give it another crack.