This was satisfying to beat, but a tad on the easy side. Every enemy I came across could be killed with normal attacks and as long as I waited between fights I never had to worry about my HP.
SPOILERS:
Overhearing the boss murmuring on the final floor was a clever and charming touch. I didn’t need to read the spoiler! I brewed up 10 boss potions in preparation for a big fight. I was genuinely surprised at what I was seeing when I threw that potion :)
I agree. We never found the scaling sweet spot. We also erred on the side of easy due to the competition advice we could find, but it is too easy. Next time, I will prioritise enemy complexity and balance more.
For what it's worth Cody, I've now submitted a post jam variant that removes corridors requiring diagonal movement. I would be honoured if you would give it another crack.
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This was satisfying to beat, but a tad on the easy side. Every enemy I came across could be killed with normal attacks and as long as I waited between fights I never had to worry about my HP.
SPOILERS:
Overhearing the boss murmuring on the final floor was a clever and charming touch. I didn’t need to read the spoiler! I brewed up 10 boss potions in preparation for a big fight. I was genuinely surprised at what I was seeing when I threw that potion :)
Thank you very much <3
I agree. We never found the scaling sweet spot. We also erred on the side of easy due to the competition advice we could find, but it is too easy. Next time, I will prioritise enemy complexity and balance more.
pretty fun… but I got stuck once I found a required diagonal movement. I don’t have a numpad.
Ok that's good to know. Thank you for the feedback and I'll take that into account for next game!
For what it's worth Cody, I've now submitted a post jam variant that removes corridors requiring diagonal movement. I would be honoured if you would give it another crack.